X-Plane 12 World Scenery Overhaul: What to Expect from the Next-Gen Raster-Based System.

X Plane 12 NEW RASTER graphics

X-Plane 12 World Scenery Overhaul: What to Expect from the Next-Gen Raster-Based System

X PLane 12 Scenery

X-Plane 12 World Scenery Overhaul is planned to make the most realistic flight simulators on the market even better! Laminar Research are planning a revolutionary scenery overhaul in a future update that could elevate the sim to a new graphical standard.

A next-generation world scenery system is currently in development, aiming to bring richer terrain detail, photorealistic elements, and better performance to both low- and high-end systems.

The new X-Plane 12 World scenery overhaul system opens up the opportunity for the addition of NVIDIA’s DLSS & AMD’s FSR to be implemented latter but ill explain this below.

In this post, we’ll break down what we know so far, what to expect, and how this system could reshape the future of scenery in X-Plane.


What Is the New Scenery System in X-Plane 12?

X Plane 12 Jets

The upcoming scenery overhaul is centered on a raster-based scenery system, a major shift from the current vector-based approach. Raster-based scenery uses high-resolution textures and masks for terrain representation rather than relying solely on landclass data and polygons. This allows for a much more natural and visually detailed world, especially in flatlands, deserts, and agricultural regions.

Laminar’s goal is to increase realism without sacrificing performance, and this new system is designed to do just that by offloading much of the heavy lifting to GPU-optimized pipelines.

GPU’s work primarily with RASTA DATA so the switch to this format helps performance considerably as well as lowing LOD & VRAM requirements.


Combining Raster Data and Procedural Texturing

The innovation doesn’t stop at raster terrain. The new scenery system is expected to blend raster imagery with procedural texturing techniques, which are already used in X-Plane 12 to add fine detail based on terrain type. This hybrid method enables:

X Plane Old and New 12.2
  • More realistic fields, forests, and urban areas
  • Regionally accurate landscape transitions
  • Seasonal and environmental variation (e.g., crops, foliage)
  • Better integration with lighting, shadows, and weather effects

This approach will help X-Plane keep the dynamic, living-world feel it’s known for, while catching up to or surpassing the photoreal quality of scenery mods like Ortho4XP or Microsoft Flight Simulator’s Bing-based streaming world.


Is Raster Data the same as ARTHO Tiles?

While often confused, raster tiles and orthophotos are not the same even though they can work together. Raster tiles refer to any pixel-based data used in scenery, such as landclass textures, vegetation maps, or elevation overlays.

X Plane 12 Vegitation scenery

Orthophotos, on the other hand, are actual aerial or satellite photographs that have been geometrically corrected to align with the Earth’s surface. All orthophotos are raster images, but not all raster tiles are orthophotos.

X-Plane’s upcoming scenery system uses raster tiles to provide detailed terrain representation, which can include—but does not require—photorealistic imagery like orthophotos.

This approach allows for both high realism and better performance, while still leaving the door open for future integration with real-world photo scenery.

Will It Replace Ortho4XP? Integration or Competition?

While Laminar hasn’t officially stated that their new system will integrate directly with Ortho4XP, there are strong hints that their approach will support off-the-shelf technologies such as:

  • Geospatial image overlays (satellite imagery)
  • Heightmap and elevation data
  • Land classification rasterization
  • Streaming or on-demand loading systems

This suggests the new system may natively support or mimic some of the features that Ortho4XP users enjoy without the multi-step setup or massive storage requirements. It could also eliminate inconsistencies between ortho scenery and procedural elements like autogen and airports.


Performance and Optimization: A Modern Pipeline

Laminar is also revamping the rendering pipeline to support this new system with efficiency in mind. The upcoming “modern collector” system will streamline CPU usage by intelligently determining which scenery tiles and features need to be rendered.

X Plane 12.2 Sky

Expected benefits include:

  • Improved performance in VR and multiplayer, especially over complex terrain
  • Smoother transitions between scenery tiles
  • Faster scenery loading and reduced stuttering
  • Enhanced compatibility with future multithreading improvements

This is crucial for X-Plane users flying in dense metropolitan areas or custom-built environments.


How the New Raster System Could Unlock DLSS and FSR in X-Plane 12

Currently, X-Plane 12’s scenery is built on a vector-based landclass system combined with procedural shaders. While this method is efficient for generating terrain based on data like land use or elevation, it doesn’t produce the kind of consistent, image-based frames that upscaling technologies like NVIDIA DLSS and AMD FSR require.

These technologies depend on rasterized output with stable temporal data between frames essentially, they need clear, pixel-based images to analyze and enhance.

X Plane 12 COckpit

The shift to a raster-based scenery system changes that equation. Raster tiles generate textured ground layers that behave more like conventional images, similar to those seen in games or simulators already using DLSS/FSR. With more of X-Plane’s world rendered as consistent pixel-based imagery, the sim’s rendering pipeline becomes far more compatible with advanced upscalers.

While Laminar Research hasn’t officially announced DLSS or FSR support yet, this new graphics architecture lays the necessary foundation bringing X-Plane 12 closer than ever to supporting these powerful performance-boosting technologies.

New Scenery Assets Coming Soon

Even before the full raster system rolls out, Laminar has already begun updating X-Plane 12’s visual assets:

  • New 3D models for airport ground vehicles (baggage tugs, emergency equipment, fuel trucks)
  • Improved urban and industrial tiles
  • Better forest and vegetation shaders

These changes indicate that the groundwork is being laid for a major overhaul in the global scenery engine.


When Will the New Scenery System Release?

There is no confirmed release date yet, but several signs point to late 2025 or early 2026 for a major rollout. Here’s why:

  • Raster-based terrain tech is being previewed internally at Laminar Research.
  • Related updates like the modern collector, improved rendering systems, and new default assets are being released incrementally.
  • The system may debut in X-Plane 12.2.x or a major future build—possibly as part of a broader performance and graphics package.
Time WIll Tell

It’s also possible the system will release in phases, with experimental options appearing in beta builds for user feedback and tuning.


Why This Matters: Competing with Microsoft Flight Simulator

One of the major criticisms of X-Plane 12 has been its global scenery realism, especially compared to Microsoft Flight Simulator’s satellite streaming world. This upcoming scenery system could close that gap significantly by:

  • Bringing photo-realistic detail to the entire globe
  • Supporting streaming or cached high-res terrain
  • Creating a cohesive environment with accurate elevation and vegetation
  • Making manual scenery installations (e.g., Ortho4XP) obsolete or optional

For sim pilots who prioritize immersion, this could be the most exciting development since the introduction of Vulkan in X-Plane 11.


Certainly! Here’s a blog-ready section with a clear title and explanatory paragraph that addresses third-party scenery compatibility concerns:


Will Third-Party Scenery Still Work with X-Plane’s New Raster System?

The move from vector-based landclass data to a raster-based scenery system in X-Plane 12 raises important questions about third-party compatibility. Fortunately, according to early information from Laminar Research, the new raster system is being designed with backward compatibility in mind.

This means that popular third-party scenery libraries—such as those from Orbx, SimHeaven, and countless freeware developers should continue to function without becoming obsolete. However, while existing scenery will still load and display, it may not fully benefit from the improved visuals and blending techniques offered by the raster system unless developers choose to update their packages.

True Earth Great Britain – ORBX

In other words, your current add-ons won’t be “broken,” but updated versions could look significantly better when optimized for the new system. Laminar is aiming for a transition that preserves community content while unlocking new graphical potential for those who want to take advantage of it.

Im sure this will remove some of the concerns regarding your scenery libraries and airports becoming a waste of money. Its good news they will be fine and with possible updates from creators will possible become even better.

Conclusion: A New Era for X-Plane Visuals

The upcoming world scenery system for X-Plane 12 represents a massive leap forward in realism, technology, and user experience. With raster based terrain, integration with procedural texturing, and modern optimization, X-Plane is poised to become not just a flight dynamics leader but also a visually compelling simulator that rivals anything else on the market.

If you’re a current X-Plane user or on the fence about switching, keep a close eye on future updates. The sim is evolving fast, and 2025 might be the year that X-Plane finally looks as good as it flies!


Author

Brendon McAliece - Gunnie and a Jabiru 170

Brendon McAliece (Aka Gunnie) is a military veteran with 23 years working on Jet Fighters, their weapons systems and ejection seat/module systems as well as munitions and R&D. Involved with flight simulation since the 1980s, he has flown all the major flight simulators over the years.

He is an Australian expat who has lived in Malaysia, UK, Saudi Arabia and more recently Thailand. He is a multi-lingual blogger who loves to share his life experiences here on LetsFlyVFR.com and DreamingGuitar.com, with his lifestyle and Travel experiences Blog plus his Dreaming Coffee website.

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