Nvidia RTX 4000 Driver-Level Frame Generation Arrives – RTX 3000 Next?
Driver-Level Frame Generation Becomes Reality: Nvidia RTX 4000 Beta Delivers Multi-Frame Power!
We Called It First in January 2025 & Now Driver-Level Frame Generation is Here for RTX 4000 GPUs!
Back in January 2025, we predicted a seismic shift in how frames are generated and interpolated using driver-level AI-powered tools, and we’re thrilled to announce:
It’s happening!
Nvidia has officially released beta drivers for the RTX 4000 series, introducing multi-frame generation (MFG) support directly at the driver level & no longer locked behind specific games or requiring exclusive DLSS 3 integrations.

This leap is clearly Nvidia’s response to AMD’s Fluid Motion Frames (FMF) a similar driver level solution that’s already giving Team Red users smoother frame rates in thousands of titles.
And here’s the real kicker:
🗣️ Nvidia says it’s working hard to bring similar support to the RTX 3000 series in future updates! We have to be patient for now!

Frame Generation: From DLSS 3 to the Driver Stack.
Historically, Nvidia’s DLSS 3 Frame Generation was limited to RTX 4000 GPUs and only for games that specifically integrated the tech via their rendering pipeline. While this was impressive, it also limited widespread adoption.

With this new driver level solution, Nvidia bypasses the game developer entirely. Just like AMD’s Fluid Motion Frames, the GPU will now inject interpolated frames across nearly any DirectX game, resulting in:
- Higher perceived framerates with minimal latency
- Smoothness even on demanding titles like X-Plane 12, Star Citizen, and Flight Simulator
- Massive accessibility it’s now a toggle in the driver, not something you wait for in a patch!
How Driver-Level Frame Generation Works
At a high level:
- The GPU analyzes two real frames from the game engine.
- Using AI motion vectors and predictive modeling, it creates an entirely new intermediate frame.
- The result? A 60 FPS game can feel like 90–120 FPS, with no gameplay logic or physics affected.

Unlike game embedded solutions, driver level implementation applies this logic externally much like a post-processing effect meaning any compatible game can benefit, regardless of developer support.
This is a huge deal for simulator fans, indie games, and older titles where devs aren’t likely to add DLSS 3.
What About the RTX 3000 Series?
Nvidia has acknowledged the overwhelming demand for frame generation on RTX 3000 cards, and has said they are “actively exploring” how to bring this tech to Ampere GPUs. While early DLSS 3.5 updates focused on 4000 series’ improved optical flow hardware, the driver-level approach may reduce these limitations.

If successful, millions of RTX 3060, 3070, and 3080 owners could get Fluid Motion-like frame generation, even if with some compromises.

X-Plane 12, Simulators, and the Frame Gen Revolution
Simulator titles like X-Plane 12, DCS, and MSFS are notorious for CPU bound frame drops and stuttering. With driver-level frame generation, the GPU can now smooth the visual experience, filling in frames without affecting the complex physics underneath.

No more begging for native DLSS support now it’s all arriving soon in the driver. This opens the door for:
- Smoother VR experiences
- Reduced visual lag
- More consistent refresh rates on G-Sync/FreeSync displays
Why Driver-Level Frame Generation is a Game Changer
✅ Universal: Works across games and engines
✅ Instant Benefit: No developer patch required
✅ Low Overhead: Leverages GPU optical flow and motion estimation
✅ Responsive: Fine-tuned for latency-sensitive gaming
✅ Competitive Edge: Levels the playing field with AMD FMF
How You Can Try It!
You can download the new beta frame generation driver specifically version 590.26, which introduces Smooth Motion frame generation for RTX 40 series GPUs from NVIDIA’s Developer website.
Here’s how to get it:
- You’ll need to create a developer account on NVIDIA’s official developer portal.
- Once signed in, you can access the preview driver under the 590 branches.
- To enable Smooth Motion, use NVIDIA Profile Inspector (available on GitHub) after installing the driver.
This driver-level frame generation works even in games that don’t natively support DLSS or FG, making it a handy tool for boosting FPS in older or unsupported titles. Just keep in mind—it’s a preview build, so stability might vary.
NEW DRIVER – Flight Simulator Benchmarks!

- A YouTube livestream by Serpico360 tested Microsoft Flight Simulator 2024 in VR using an RTX 4080 and HP Reverb G2 headset.
- While exact FPS numbers weren’t listed in the summary, the stream showed noticeably smoother motion and reduced stutter in dense scenery areas.
- The setup used a 5800X3D CPU, which pairs well with FG for CPU-bound sims like MSFS.
Other Game Benchmarks
- World of Warcraft: FPS doubled from 82 to 164 on an RTX 4090.
- Company of Heroes 3: Also showed a 2x frame rate boost, despite lacking native FG support.
- PUBG: A test on RTX 4070 Ti showed up to 60% FPS improvement, with only minor latency increase.
Things to Keep in Mind
- This is a developer preview, so stability varies.
- Some users reported BSODs or black screens after Windows updates mostly on Win10.
- You’ll need NVIDIA Profile Inspector to toggle Smooth Motion manually.
We Said It First! And We’ll Keep Watching!
Our prediction from January 2025 wasn’t just a wild guess it was based on observing the arms race between AMD and Nvidia. Now, just months later, that future is rolling out in beta form and promises to be a watershed moment for PC gamers and simmers alike.
Whether you’re flying over digital cities or chasing frames in fast-paced shooters, driver-level frame generation is the future of visual fluidity.
Stay tuned at LETSFLYVFR.com for updates, guides, and performance tests once the full release lands!

Author

Brendon McAliece (Aka Gunnie) is a military veteran with 23 years working on Jet Fighters, their weapons systems and ejection seat/module systems as well as munitions and R&D. Involved with flight simulation since the 1980s, he has flown all the major flight simulators over the years.
He is an Australian expat who has lived in Malaysia, UK, Saudi Arabia and more recently Thailand. He is a multi-lingual blogger who loves to share his life experiences here on LetsFlyVFR.com and DreamingGuitar.com, with his lifestyle and Travel experiences Blog plus his Dreaming Coffee website.
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